I've finally found the VR Cinema, which I've seen back before I even got my Oculus Rift, thanks to the update from Oculus. https://developer.oculusvr.com/forums/viewtopic.php?f=42&t=1140
Also I also confirmed that I get very minimal motion sickness, when watching a movie in VR cinema (I watched The Matrix: Revolutions with no breaks which is almost 2 hours minus the credits)
The developer's website is: http://uxground.com/ and is in Korean but you can just scroll down and find VR Cinema 3D
There is also a 3D mode, where if you can find a side by side video (sbs) you can view it in 3D!
Showing posts with label Main Quest 002. Show all posts
Showing posts with label Main Quest 002. Show all posts
Friday, 31 May 2013
Friday, 3 May 2013
Main Quest 002: {Injuries and Amazement} Oculus Rift - In Progress
Day 2 using the Oculus Rift - Injuries and Amazement
Tonight I decided to try the Sixense Tuscany Demo, it the exact same thing as the Tuscany demo, but it makes use of the Razer Hydra and enables you to interact with objects using the Razer Hydra!
Injuries? Yes during this demo I was trying to throw up barrels and successfully did a few times, when I started to fail, I tried to slap one of the barrels and whack, I hit the edge of my table with my thumb. Ironically that was what I probably would've felt if I slapped a real barrel with my thumb only slightly less pain. XD
After I was done patching myself up, I remember downloading a demo from the forums from a developer who not only was developing a demo for the Oculus Rift but also the creator of Legend of Dungeon (or someone who contributed), a robotloveskitty member or something.
The title of the post was "Rift + Hydra = Flying like a Hero" as you can see from the title, you can see from the title, its about flying using the Oculus Rift and the Razer Hydra. The world was also a Tron-like theme.
At first I was confused at the controls, thinking that just pressing down the triggers accelerates the character, but as usual I was wrong, so I looked back at the post and saw a flying lesson video (it wasn't there when I first downloaded it a while back). So then after watching a bit of it, I got a basic idea of how flying worked.
So controlling the character is quite simple but takes a bit of time getting used to, and to those who get airsick easily, I don't recommend you try this. You simply push or pull the analog stick to accelerate, press the triggers to go faster and you rotate and move your fists to move in a particular direction. You can apparently do rolls and stuff but I have yet to find out how to do it properly.
My experience of this demo was at first slow, just learning how to fly properly, but once I got the hang of it, I really felt like I was flying, it was like you are really in the air and while I was flying I breathed in then out after I went through a circle, and after going through all the circles I took a deep breath, just like I was there.
It felt like I was a kid pretending to fly around with his hands up in the air.
Sixense Tuscany Demo: http://sixense.com/sixensetuscanydemo
"Flying like a Hero" Demo: https://developer.oculusvr.com/forums/viewtopic.php?f=42&t=564
I'm hoping to try Half Life 2 VR, and maybe do a Let's Play of it, I still haven't finished all of it, so it'd be semi blind.
I'm hoping to try Half Life 2 VR, and maybe do a Let's Play of it, I still haven't finished all of it, so it'd be semi blind.
Wednesday, 1 May 2013
Main Quest 002: {The Arrival} Oculus Rift - In Progress
Oculus Rift now in Melbourne, Victoria, Australia!
After 9 months of waiting I have finally at long last got my Oculus Rift!
Here's a few unboxing photos!
Here's a few unboxing photos!
The box that contains the future.
Top of the Oculus Rift case.
Bottom of the Oculus Rift's case.
The opened case of the Virtual Reality Headset.
My first day with the Oculus Rift
There it was, the Oculus Rift, finally in my hands (and head) I opened it up and found it came in a durable case which helps greatly because I was afraid it might be easily destroyed in my room.
I then opened the flaps to the case and there it was.. The Oculus Rift all wrapped in plastic, waiting to be mounted on my head. But my first issue arrived, in regards to the AC power adapter, I looked first at what I first thought, just a AUS plug adapter, I was trying to pry it open thinking it was covered by a lid, then I looked at the actual AC power adapter and saw that the plug was removable *face palm*.
Now that I finally fixed that issue I plugged all the things in and powered it on, a few new issues arrive. The lenses were soo close that I felt my eyelashes pressing against them, I turned the screws on the sides but nothing happened.. Until I decide to turn it the other way *face palm again*.
Issue solved! Shouldn't be more issues right? Nope, still a few more but this time it wasn't my stupidity! (Yay!). I tried playing TF2 but a black screen appeared after the loading screen, it was then I found out that you had to change the resolution settings to either make the Oculus Rift the main view, or Duplicate the views. HOWEVER since my laptop didn't support the same resolution of the Oculus Rift (1280 x 800 I believe) I had to Extend Displays and set the Oculus Rift as the main one, the only downside is that I had to launch everything via the Oculus Rift display, which doesn't display all of the desktop and quite an eye strain.
That looks like all the issues right? No.
I felt slightly motion sick after using them for around 20 min or more and I read somewhere that they recommended to use it in 10 minute intervals or something like that, which would mean it was mostly my fault.
Another issue, is my laptop, which I believed wiped off a few frames while using the Oculus Rift which could of increased my motion sickness, I'm looking to invest for a better laptop or even a desktop, however since I have no income I cannot really do so.
Finally my last issue which is to do with in-game is that I cannot see distant objects properly, it looks quite blurry for me, I have perfect vision, so I believe it could be a calibration issue or even possibly a technical issue. I'm currently looking into solving this problem.
Well despite all these issues, I still somewhat felt immersed and I'm hoping to fix all these problems in the future!
Edit: After a little more tinkering and closer observation, I discovered that the cause of my motion sickness was not the Oculus Rift itself, it was camera, rotating the camera with a mouse or analog stick gave me a weird motion feeling. And the blurry of distant objects was mostly fixed by some tinkering.
Edit: After a little more tinkering and closer observation, I discovered that the cause of my motion sickness was not the Oculus Rift itself, it was camera, rotating the camera with a mouse or analog stick gave me a weird motion feeling. And the blurry of distant objects was mostly fixed by some tinkering.
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